Die Gruppe Autonome Robotik verfügt zur Zeit über eine Vielzahl verschiedener mobiler Roboter. Die Roboterfamilie besteht aus den radgetriebenen Plattformen Khepera, E-Puck und Koala, sowie dem hu- manoiden Laufroboter NAO. Die Übertragung der in der Gruppe entwickelten Ansätze zur Erzeugung von Motorverhalten in robotischen Systemen bedingen eine effiziente und generische Art der Kommunikation mit den … Read More “Dynamic Mobile Platform lib für NAO” »
Year: 2010
Seit kurzem hat das Institut für Neuroinformatik mit dem KUKA-LBR einen neuen Roboterarm. Dieser Arm bietet viele Steuerungsmöglichkeiten, wie Einstelllung der Steifheit einzelner Gelenke oder Kraftkontrolle. Momentsensoren in jedem Gelenk erlauben außer- dem genaues Überwachen des aktuellen Zustands.Die Projektgruppe soll für diesen Arm eine Software-Simulation für das in der Robotikgruppe verwendete Framework erstellen. Dazu gehört … Read More “Simulation of the KUKA-LBR” »
Seit kurzem hat das Institut für Neuroinformatik mit dem KUKA-LBR einen neuen Roboterarm. Dieser Arm bietet viele Steuerungsmöglichkeiten, wie Einstelllung der Steifheit einzelner Gelenke oder Kraftkontrolle. Momentsensoren in jedem Gelenk erlauben außer- dem genaues Überwachen des aktuellen Zustands.Die Projektgruppe soll für diesen Arm eine Software-Simulation für das in der Robotikgruppe verwendete Framework erstellen. Dazu gehört … Read More “Simulation des KUKA-LBR Manipulators” »
In this paper we describe an architecture for behavioral organization based on dynamical systems. This architecture enables the generation of complex behavioral sequences, which is demonstrated using the example of approaching and passing a door. The behavioral sequence is generated by activating and deactivating the elementary behaviors dependent on sensory information and internal logical conditions. … Read More “ISR / ROBOTIK 2010: Behavioral Organization for Mobile Robotic Systems: An Attractor Dynamics Approach” »
In this paper we describe an architecture for behavioral organization based on dynamical systems. This architecture enables the generation of complex behavioral sequences, which is demonstrated using the example of approaching and passing a door. The behavioral sequence is generated by activating and deactivating the elementary behaviors dependent on sensory information and internal logical conditions. … Read More “ISR / ROBOTIK 2010: Behavioral Organization for Mobile Robotic Systems: An Attractor Dynamics Approach” »
ISR / ROBOTIK 2010: Scene Representation for Anthropomorphic Robots: A Dynamic Neural Field Approach
Meet us at the ISR / ROBOTIK 2010 conference in Munich Germany, at 7-9 June 2010. We will present a work focused on the development of a unified modeling language for cognitive robotic architectures, based on Dynamic Field Theory, which provides the nature of elementary building blocks, Dynamic Neural Fields, along with the type of … Read More “ISR / ROBOTIK 2010: Scene Representation for Anthropomorphic Robots: A Dynamic Neural Field Approach” »
Meet us at the ISR / ROBOTIK 2010 conference in Munich Germany, at 7-9 June 2010. We present a work focused on: • online trajectory generation with autonomous dynamical systems • obstacles change end-effector direction of movement in least disturb…
ISR / ROBOTIK 2010: Scene Representation for Anthropomorphic Robots: A Dynamic Neural Field Approach
Meet us at the ISR / ROBOTIK 2010 conference in Munich Germany, at 7-9 June 2010. We will present a work focused on the development of a unified modeling language for cognitive robotic architectures, based on Dynamic Field Theory, which provides the nature of elementary building blocks, Dynamic Neural Fields, along with the type of … Read More “ISR / ROBOTIK 2010: Scene Representation for Anthropomorphic Robots: A Dynamic Neural Field Approach” »
Meet us at the ISR / ROBOTIK 2010 conference in Munich Germany, at 7-9 June 2010. We will present a work focused on: • head tracking using the Nintendo WiiMote game controller and a row of three infrared LEDs that are attached to a pair of safety glasses • system reflects the visual changes of … Read More “ISR / ROBOTIK 2010: Using ego motion feedback to improve the immersion in virtual reality environments” »
Meet us at the ISR / ROBOTIK 2010 conference in Munich Germany, at 7-9 June 2010. We will present a work focused on: • head tracking using the Nintendo WiiMote game controller and a row of three infrared LEDs that are attached to a pair of safety glasses • system reflects the visual changes of … Read More “ISR / ROBOTIK 2010: Using ego motion feedback to improve the immersion in virtual reality environments” »