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Publications

Anthropomorphic Robot arm movement model attractor dynamics approach attractor dynamics approach BCI behavior generation collision avoidance direct physical interaction dynamic neural field dynamical systems EEG haptic interface human robot collaboration image processing Inverse kinematics Machine Learning man machine interaction Man-machine-interaction manipulator dynamics movement model recurrent neural network redundant robot arm Reinforcement learning Robot manipulator control Robotics Robotics scene representation simulated reality Simulation speech recognition

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2010

10.

Stephan K U Zibner; Christian Faubel; Ioannis Iossifidis; Gregor Schöner

Scene Representation Based on Dynamic Field Theory: From Human to Machine Journal Article

In: Front. Comput. Neurosci. Conference Abstract: Bernstein Conference on Computational Neuroscience, 2010.

Links | BibTeX | Tags: dynamic neural field, dynamical systems, man machine interaction, scene representation, speech recognition

@article{Zibner2010a,
title = {Scene Representation Based on Dynamic Field Theory: From Human to Machine},
author = {Stephan K U Zibner and Christian Faubel and Ioannis Iossifidis and Gregor Schöner},
doi = {10.3389/conf.fncom.2010.51.00019},
year = {2010},
date = {2010-01-01},
journal = {Front. Comput. Neurosci. Conference Abstract: Bernstein Conference on Computational Neuroscience},
keywords = {dynamic neural field, dynamical systems, man machine interaction, scene representation, speech recognition},
pubstate = {published},
tppubtype = {article}
}

Close

  • doi:10.3389/conf.fncom.2010.51.00019

Close

9.

Stephan S K U Zibner; Christian Faubel; Ioannis Iossifidis; Gregor Schöner

Scene Representation for Anthropomorphic Robots: A Dynamic Neural Field Approach Inproceedings

In: ISR / ROBOTIK 2010, VDE VERLAG GmbH, Munich, Germany, 2010.

Abstract | Links | BibTeX | Tags: dynamic neural field, dynamical systems, man machine interaction, Robotics, scene representation, speech recognition

@inproceedings{Zibner2010ab,
title = {Scene Representation for Anthropomorphic Robots: A Dynamic Neural Field Approach},
author = {Stephan S K U Zibner and Christian Faubel and Ioannis Iossifidis and Gregor Schöner},
url = {http://www.vde-verlag.de/proceedings-en/453273138.html},
year = {2010},
date = {2010-01-01},
booktitle = {ISR / ROBOTIK 2010},
number = {Isr},
publisher = {VDE VERLAG GmbH},
address = {Munich, Germany},
abstract = {An internal representation of a scene is essential to generate actions on scene objects. A stabilized storage of object location and features offers the flexibility to process queries phrased in human-based terms relating to objects, which may not be in the current camera view. Scene representation is therefore an internal representation of the surrounding world that is stabilized against head and body movement. It contains associated information about location and features of objects. Because objects and bodies move, scene representation is not a one-time process, but a constantly scene- adapting mechanism of scanning for, storing, updating, and deleting information.

Our novel architecture incorporates the generation of autonomous scanning sequences on real-time camera images. The head can then be oriented towards a selected object and the color feature can be extracted. Object location and feature information are associatively stored in a three-dimensional Dynamic Neural Field. Changes in the scene, even for multiple objects, can be tracked simultaneously. The stored information is used to generate behavior for cued recall. Cues can be table regions, features, or object labels. The robot demonstrates a successful recall by centering its gaze on the stated object.},
keywords = {dynamic neural field, dynamical systems, man machine interaction, Robotics, scene representation, speech recognition},
pubstate = {published},
tppubtype = {inproceedings}
}

Close

An internal representation of a scene is essential to generate actions on scene objects. A stabilized storage of object location and features offers the flexibility to process queries phrased in human-based terms relating to objects, which may not be in the current camera view. Scene representation is therefore an internal representation of the surrounding world that is stabilized against head and body movement. It contains associated information about location and features of objects. Because objects and bodies move, scene representation is not a one-time process, but a constantly scene- adapting mechanism of scanning for, storing, updating, and deleting information.

Our novel architecture incorporates the generation of autonomous scanning sequences on real-time camera images. The head can then be oriented towards a selected object and the color feature can be extracted. Object location and feature information are associatively stored in a three-dimensional Dynamic Neural Field. Changes in the scene, even for multiple objects, can be tracked simultaneously. The stored information is used to generate behavior for cued recall. Cues can be table regions, features, or object labels. The robot demonstrates a successful recall by centering its gaze on the stated object.

Close

  • http://www.vde-verlag.de/proceedings-en/453273138.html

Close

8.

Stephan K U Zibner; Christian Faubel; John P Spencer; Ioannis Iossifidis; Gregor Schöner

Scenes and Tracking with Dynamic Neural Fields: How to Update a Robotic Scene Representation Inproceedings

In: Proc. Int. Conf. on Development and Learning (ICDL10), 2010.

BibTeX | Tags: dynamic neural field, dynamical systems, man machine interaction, Robotics, scene representation, speech recognition

@inproceedings{Zibner2010c,
title = {Scenes and Tracking with Dynamic Neural Fields: How to Update a Robotic Scene Representation},
author = {Stephan K U Zibner and Christian Faubel and John P Spencer and Ioannis Iossifidis and Gregor Schöner},
year = {2010},
date = {2010-01-01},
booktitle = {Proc. Int. Conf. on Development and Learning (ICDL10)},
keywords = {dynamic neural field, dynamical systems, man machine interaction, Robotics, scene representation, speech recognition},
pubstate = {published},
tppubtype = {inproceedings}
}

Close

7.

Stephan K U Zibner; Christian Faubel; Ioannis Iossifidis; Gregor Schöner

Scene Representation with Dynamic Neural Fields: An Example of Complex Cognitive Architectures Based on Dynamic Neural Field Theory Inproceedings

In: Proc. Int. Conf. on Development and Learning (ICDL10), 2010.

BibTeX | Tags: dynamic neural field, dynamical systems, man machine interaction, Robotics, scene representation, speech recognition

@inproceedings{Zibnersubmittedb,
title = {Scene Representation with Dynamic Neural Fields: An Example of Complex Cognitive Architectures Based on Dynamic Neural Field Theory},
author = {Stephan K U Zibner and Christian Faubel and Ioannis Iossifidis and Gregor Schöner},
year = {2010},
date = {2010-01-01},
booktitle = {Proc. Int. Conf. on Development and Learning (ICDL10)},
keywords = {dynamic neural field, dynamical systems, man machine interaction, Robotics, scene representation, speech recognition},
pubstate = {published},
tppubtype = {inproceedings}
}

Close

6.

Stephan Zibner; Christian Faubel; Ioannis Iossifidis; Gregor Schöner; John P Spencer

Scene and Tracking with Dynamic Neural Field Approach Inproceedings

In: ISR / ROBOTIK 2010, Munich, Germany, 2010.

Abstract | BibTeX | Tags: dynamic neural field, dynamical systems, man machine interaction, Robotics, scene representation, speech recognition

@inproceedings{Zibneri,
title = {Scene and Tracking with Dynamic Neural Field Approach},
author = {Stephan Zibner and Christian Faubel and Ioannis Iossifidis and Gregor Schöner and John P Spencer},
year = {2010},
date = {2010-01-01},
booktitle = {ISR / ROBOTIK 2010},
address = {Munich, Germany},
abstract = {An internal representation of a scene is essential to generate actions on scene objects. A stabilized storage of object location and features offers the flexibility to process queries phrased in human-based terms relating to objects, which may not be in the current camera view. Scene representation is therefore an internal representation of the surrounding world that is stabilized against head and body movement. It contains associated information about location and features of objects. Because objects and bodies move, scene representation is not a one-time process, but a constantly scene- adapting mechanism of scanning for, storing, updating, and deleting information.

Our novel architecture incorporates the generation of autonomous scanning sequences on real-time camera images. The head can then be oriented towards a selected object and the color feature can be extracted. Object location and feature information are associatively stored in a three-dimensional Dynamic Neural Field. Changes in the scene, even for multiple objects, can be tracked simultaneously. The stored information is used to generate behavior for cued recall. Cues can be table regions, features, or object labels. The robot demonstrates a successful recall by centering its gaze on the stated object.},
keywords = {dynamic neural field, dynamical systems, man machine interaction, Robotics, scene representation, speech recognition},
pubstate = {published},
tppubtype = {inproceedings}
}

Close

An internal representation of a scene is essential to generate actions on scene objects. A stabilized storage of object location and features offers the flexibility to process queries phrased in human-based terms relating to objects, which may not be in the current camera view. Scene representation is therefore an internal representation of the surrounding world that is stabilized against head and body movement. It contains associated information about location and features of objects. Because objects and bodies move, scene representation is not a one-time process, but a constantly scene- adapting mechanism of scanning for, storing, updating, and deleting information.

Our novel architecture incorporates the generation of autonomous scanning sequences on real-time camera images. The head can then be oriented towards a selected object and the color feature can be extracted. Object location and feature information are associatively stored in a three-dimensional Dynamic Neural Field. Changes in the scene, even for multiple objects, can be tracked simultaneously. The stored information is used to generate behavior for cued recall. Cues can be table regions, features, or object labels. The robot demonstrates a successful recall by centering its gaze on the stated object.

Close

5.

Stephan K U Zibner; Christian Faubel; Ioannis Iossifidis; Gregor Schöner

Scene Representation Based on Dynamic Field Theory: From Human to Machine Journal Article

In: Front. Comput. Neurosci. Conference Abstract: Bernstein Conference on Computational Neuroscience, 2010.

Links | BibTeX | Tags: dynamic neural field, dynamical systems, man machine interaction, scene representation, speech recognition

@article{Zibner2010ac,
title = {Scene Representation Based on Dynamic Field Theory: From Human to Machine},
author = {Stephan K U Zibner and Christian Faubel and Ioannis Iossifidis and Gregor Schöner},
doi = {10.3389/conf.fncom.2010.51.00019},
year = {2010},
date = {2010-01-01},
journal = {Front. Comput. Neurosci. Conference Abstract: Bernstein Conference on Computational Neuroscience},
keywords = {dynamic neural field, dynamical systems, man machine interaction, scene representation, speech recognition},
pubstate = {published},
tppubtype = {article}
}

Close

  • doi:10.3389/conf.fncom.2010.51.00019

Close

4.

Stephan S K U Zibner; Christian Faubel; Ioannis Iossifidis; Gregor Schöner

Scene Representation for Anthropomorphic Robots: A Dynamic Neural Field Approach Inproceedings

In: ISR / ROBOTIK 2010, VDE VERLAG GmbH, Munich, Germany, 2010.

Abstract | Links | BibTeX | Tags: dynamic neural field, dynamical systems, man machine interaction, Robotics, scene representation, speech recognition

@inproceedings{Zibner2010abb,
title = {Scene Representation for Anthropomorphic Robots: A Dynamic Neural Field Approach},
author = {Stephan S K U Zibner and Christian Faubel and Ioannis Iossifidis and Gregor Schöner},
url = {http://www.vde-verlag.de/proceedings-en/453273138.html},
year = {2010},
date = {2010-01-01},
booktitle = {ISR / ROBOTIK 2010},
number = {Isr},
publisher = {VDE VERLAG GmbH},
address = {Munich, Germany},
abstract = {An internal representation of a scene is essential to generate actions on scene objects. A stabilized storage of object location and features offers the flexibility to process queries phrased in human-based terms relating to objects, which may not be in the current camera view. Scene representation is therefore an internal representation of the surrounding world that is stabilized against head and body movement. It contains associated information about location and features of objects. Because objects and bodies move, scene representation is not a one-time process, but a constantly scene- adapting mechanism of scanning for, storing, updating, and deleting information.

Our novel architecture incorporates the generation of autonomous scanning sequences on real-time camera images. The head can then be oriented towards a selected object and the color feature can be extracted. Object location and feature information are associatively stored in a three-dimensional Dynamic Neural Field. Changes in the scene, even for multiple objects, can be tracked simultaneously. The stored information is used to generate behavior for cued recall. Cues can be table regions, features, or object labels. The robot demonstrates a successful recall by centering its gaze on the stated object.},
keywords = {dynamic neural field, dynamical systems, man machine interaction, Robotics, scene representation, speech recognition},
pubstate = {published},
tppubtype = {inproceedings}
}

Close

An internal representation of a scene is essential to generate actions on scene objects. A stabilized storage of object location and features offers the flexibility to process queries phrased in human-based terms relating to objects, which may not be in the current camera view. Scene representation is therefore an internal representation of the surrounding world that is stabilized against head and body movement. It contains associated information about location and features of objects. Because objects and bodies move, scene representation is not a one-time process, but a constantly scene- adapting mechanism of scanning for, storing, updating, and deleting information.

Our novel architecture incorporates the generation of autonomous scanning sequences on real-time camera images. The head can then be oriented towards a selected object and the color feature can be extracted. Object location and feature information are associatively stored in a three-dimensional Dynamic Neural Field. Changes in the scene, even for multiple objects, can be tracked simultaneously. The stored information is used to generate behavior for cued recall. Cues can be table regions, features, or object labels. The robot demonstrates a successful recall by centering its gaze on the stated object.

Close

  • http://www.vde-verlag.de/proceedings-en/453273138.html

Close

3.

Stephan K U Zibner; Christian Faubel; John P Spencer; Ioannis Iossifidis; Gregor Schöner

Scenes and Tracking with Dynamic Neural Fields: How to Update a Robotic Scene Representation Inproceedings

In: Proc. Int. Conf. on Development and Learning (ICDL10), 2010.

BibTeX | Tags: dynamic neural field, dynamical systems, man machine interaction, Robotics, scene representation, speech recognition

@inproceedings{Zibner2010cb,
title = {Scenes and Tracking with Dynamic Neural Fields: How to Update a Robotic Scene Representation},
author = {Stephan K U Zibner and Christian Faubel and John P Spencer and Ioannis Iossifidis and Gregor Schöner},
year = {2010},
date = {2010-01-01},
booktitle = {Proc. Int. Conf. on Development and Learning (ICDL10)},
keywords = {dynamic neural field, dynamical systems, man machine interaction, Robotics, scene representation, speech recognition},
pubstate = {published},
tppubtype = {inproceedings}
}

Close

2.

Stephan K U Zibner; Christian Faubel; Ioannis Iossifidis; Gregor Schöner

Scene Representation with Dynamic Neural Fields: An Example of Complex Cognitive Architectures Based on Dynamic Neural Field Theory Inproceedings

In: Proc. Int. Conf. on Development and Learning (ICDL10), 2010.

BibTeX | Tags: dynamic neural field, dynamical systems, man machine interaction, Robotics, scene representation, speech recognition

@inproceedings{Zibnersubmittedbb,
title = {Scene Representation with Dynamic Neural Fields: An Example of Complex Cognitive Architectures Based on Dynamic Neural Field Theory},
author = {Stephan K U Zibner and Christian Faubel and Ioannis Iossifidis and Gregor Schöner},
year = {2010},
date = {2010-01-01},
booktitle = {Proc. Int. Conf. on Development and Learning (ICDL10)},
keywords = {dynamic neural field, dynamical systems, man machine interaction, Robotics, scene representation, speech recognition},
pubstate = {published},
tppubtype = {inproceedings}
}

Close

1.

Stephan Zibner; Christian Faubel; Ioannis Iossifidis; Gregor Schöner; John P Spencer

Scene and Tracking with Dynamic Neural Field Approach Inproceedings

In: ISR / ROBOTIK 2010, Munich, Germany, 2010.

Abstract | BibTeX | Tags: dynamic neural field, dynamical systems, man machine interaction, Robotics, scene representation, speech recognition

@inproceedings{Zibnerib,
title = {Scene and Tracking with Dynamic Neural Field Approach},
author = {Stephan Zibner and Christian Faubel and Ioannis Iossifidis and Gregor Schöner and John P Spencer},
year = {2010},
date = {2010-01-01},
booktitle = {ISR / ROBOTIK 2010},
address = {Munich, Germany},
abstract = {An internal representation of a scene is essential to generate actions on scene objects. A stabilized storage of object location and features offers the flexibility to process queries phrased in human-based terms relating to objects, which may not be in the current camera view. Scene representation is therefore an internal representation of the surrounding world that is stabilized against head and body movement. It contains associated information about location and features of objects. Because objects and bodies move, scene representation is not a one-time process, but a constantly scene- adapting mechanism of scanning for, storing, updating, and deleting information.

Our novel architecture incorporates the generation of autonomous scanning sequences on real-time camera images. The head can then be oriented towards a selected object and the color feature can be extracted. Object location and feature information are associatively stored in a three-dimensional Dynamic Neural Field. Changes in the scene, even for multiple objects, can be tracked simultaneously. The stored information is used to generate behavior for cued recall. Cues can be table regions, features, or object labels. The robot demonstrates a successful recall by centering its gaze on the stated object.},
keywords = {dynamic neural field, dynamical systems, man machine interaction, Robotics, scene representation, speech recognition},
pubstate = {published},
tppubtype = {inproceedings}
}

Close

An internal representation of a scene is essential to generate actions on scene objects. A stabilized storage of object location and features offers the flexibility to process queries phrased in human-based terms relating to objects, which may not be in the current camera view. Scene representation is therefore an internal representation of the surrounding world that is stabilized against head and body movement. It contains associated information about location and features of objects. Because objects and bodies move, scene representation is not a one-time process, but a constantly scene- adapting mechanism of scanning for, storing, updating, and deleting information.

Our novel architecture incorporates the generation of autonomous scanning sequences on real-time camera images. The head can then be oriented towards a selected object and the color feature can be extracted. Object location and feature information are associatively stored in a three-dimensional Dynamic Neural Field. Changes in the scene, even for multiple objects, can be tracked simultaneously. The stored information is used to generate behavior for cued recall. Cues can be table regions, features, or object labels. The robot demonstrates a successful recall by centering its gaze on the stated object.

Close

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